Adding information about the 3D model (name, manufacturer, tags, copyright, description, etc.)
Generating manifest files (txt, json, ini, xml)
Translation of tags into different languages (Google Translate)
Adding a preview with the ability to overlay a watermark
Saving 3Ds Max scene for the minimum version
Removing trash objects and helpers
Removing Track Notes, unnecessary assets and other garbage in the scene
Creation of export formats (fbx, obj, 3ds, mat)
Renaming objects
Renaming textures
Renaming materials
Renaming groups
Removing unnecessary layers
Convert to Corona Renderer on the fly and create a separate scene
Packing only the necessary textures and assets
Correct directory structure
Correct file naming
Archive creation
Tool to create your own presets
Import/Export Presets
Instant updates
Multilanguage interface
Hints
Thanks to Model Packer, you can create the correct archive in a seconds, with this structure of files and names (see screenshot below). Great, isn't it?
The same model for the "3D BAZA" preset will look like this:
Model Packer helps to avoid common mistakes:
If you have ever come across the fact that your models did not resemble moderation, at least for one of the reasons listed below, you should definitely try Model Packer. This script will help to avoid common mistakes of the "human factor ":
Old textures from other models remain in the scene if you open Assets Tracker (Shift + T)
UV_Checker.jpg remains in the scene if you open Assets Tracker (Shift + T)
Position of objects not in the center of the scene
Wrong version set for FBX
Extra helper objects in FBX
The Viewport is not focused on the model, it feels like the scene is empty
FBX is not saved for the current version of the render
Texture or asset paths are not striped
There may be broken geometry and flipped polygons in the scene
The *.max version of the scene is not saved under the minimum version
Forgot to add some textures to the archive
Scene saved with incorrect Gamma
There is no Material Library in the archive (* .mat)
There is no *.mtl file for *.obj in the archive
You added a preview, but forgot to set the watermark
The scene uses paths or names that are not in English, causing an encoding problem for others
Lights or cameras are not removed in the scene
There are objects in the scene with the Turbo Smooth modifier with an iteration greater than 3