MeshManager combines a powerful scene explorer with a mesh asset manager in order to simplify and speed up the process of creating and modifying a scene in 3D Studio MAX. This is a commercial script that is't still in the beta stage. For a similar script oriented towards materials, check out MatManager .
MAIN FEATURES
>SCENE EXPLORER<
The SCENE OBJECTS entry lists every object in the scene along with some additional info and updates automatically. It can be used both to check parameters or to quickly select the item. Depending on you needs it can list the items alphabetically, by type (geometry, shape, light etc), or by layer and it can optionally display the scene hierarchy. The item can be easily selected, hidden, frozen, isolated, etc.
Besides purely exploring and selecting the item, the scene explorer also allows direct access to some of the object's properties, so you can:
- Send the object's material to the Material Editor or copy it to another object, either by dragging into the scene or directly to an entry in MeshManager
- Change the object's layer
- Check the object's polycount (very useful when trying to reduce the polycount on heavy scenes)
- Check the object's modifiers, remove them, or copy them into other objects.
Finally there is also a SELECTED OBJECTS entry that displays the items in the current selection
>ASSET MANAGEMENT<
MeshManager gives you the ability to store any scene object (or collection of objects) in custom libraries, created and managed by you. Stored items are displayed whenever MeshManager is launched and can easily added to the scene or even modified.
Besides just storing the item you can also add tags and a description to it. Tags can be used for searching, and the description is displayed as a tooltip for the item.
>ITEM PREVIEWS<
The script can display a preview of both scene items and stored items in the preview panel along with some info on the selected item. Right clicking the preview image will display some options for it, like the preview size. You can also double click an object library to display all the stored previews on the preview panel.
>ITEM SEARCH<
The search bar at the top of the panel can be used to search meshes both in the scene items and the stored items. The search also consider the tags assigned to stored meshes.
By Marco Brunetta · 2009-07-31
jonahhawk · 2009-08-01