Script
Material Name to Mat ID Name
By Smallpoly · 2016-10-20
- Version
- v1.0
- Version requirement
- 3Ds Max 2016
- Date updated
- 2016-10-20
- Votes
- 2
Description
Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.
Written in Max 2016, but should work in all other recent versions as well.
Additional Info
To install, run the script, then grab it from the "# scripts" category in Customize User Interface.
Usage Notes:
- Materials must be assigned to at least one object in the scene (or else it won't show up in scenematerials)
- Ignores empty slots
- Ignores slots with existing IDs
Tags: Material, multi sub, material ID, multi-materials, smallpoly