This script was developed due to a better usability of 3dsmax's material editor.
Several features are included up to now:
-- resetting the material editor and refilling all slots either with standard-max, vray and mental ray materials
-- deleting all materials within the currently opened scene
-- recovering the initial material state after object creation of a selected object
-- doing 3rd option in inverted mode
-- switching the materials of 2 selected objects
-- quick save of either one obj or all obj's of the current scene to a .mat-file
By toby
somrad · 2009-05-07
W DIGITAL · 2009-05-02
MartinL · 2008-08-10
clafi · 2007-05-19