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V1_6:
Update to support 3dsmax 2018
New Features
-- Settings in the util are stored in a ini file, so they are kept when you quit the util
-- I added a reset ini button so you can go back to the default settings
-- A simple button that selects all visible objects
-- I also made the outputPath button show the current outputPath..
My first version of this script was created to simplify the process of exporting many objects from one 3dsmax scene into separate obj files.
Now I have added another feature by request from a user so it now supports exporting frames or a framerange of the selected objects.
Lets say you have created some sort of simulation inside 3dsmax and want to import that into another tool. Ex cloth simulation.
This will create a separate .obj file for every frame and also every object you have selected.
You can run it by just dragNdrop it onto 3dsmax.
-- Settings in the util are stored in a ini file, so they are kept when you quit the util
-- I added a reset ini button so you can go back to the default settings
-- A simple button that selects all visible objects
-- I also made the outputPath button show the current outputPath..
-- I have added group support, if there is a group in the selection it will export the whole group as one file.
-- I have added a new "single mesh" feature. This takes the group you have selected and snapshots all the parts attaches them together into one mesh, it then exports that mesh. This makes one mesh out of the whole group. This might be useful for someone. I believe it can be useful for importing animated objects into realflow.
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Anton Berg
OgmaSoul3D
By Anton Berg · 2009-08-23
asymptote · 2012-03-20
W DIGITAL · 2010-10-07