ScriptSpot

Script

Generating initial object data via pflow & maxscript

By allanmckay · Credited author: Allan McKay · 2009-10-13

Version
3dsmax 2009
Date updated
2009-09-13
Votes
15
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Description

Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

Tags: Particles, maxscript, pflow, dynamics