Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.
Script
Generating initial object data via pflow & maxscript
By allanmckay · Credited author: Allan McKay · 2009-10-13
- Version
- 3dsmax 2009
- Date updated
- 2009-09-13
- Votes
- 15
- Homepage
- http://www.allanmckay.com
- Download
- Download