"Here's a script to allow an object to follow the contours/etc. of another object. It's called 'Follow_Surface' and it will enable you to have an object follow a surface even if the surface is animated. You can also follow the surface with a time delay (like a buoy does when it's floating on water)."
Script
Follow Surface
By Shawn Lewis · 2006-10-21
- Version
- 1.1
- Version requirement
- 4
- Date updated
- 2002-04-10
- Votes
- 35
- External download
- External download
Tags: Animation
Description
Comments (11)
Rotation
dvieneira · 2018-02-28
Would be nice is the objects could rotate when dummy does like a boat on the ocean
Thank you!
kavek · 2016-03-05
it doesn't work max 2012 please make short tutorial
Amazing but..
3Dsoldier · 2014-09-09
This script is amazing, exectly what I need but I don't know why when I use it the objects rotate 180 degree on z axis as you can see in the attached image. There is something to change into the script?
Someone can tell me how to fix it?
Attachments
- rotated.jpg — rotated.jpg169 KB
so much better
polytrauma · 2013-07-05
Since the conform spacewarp is such a lame duck and building a rotational spring with points, constraints and spring controllers is tedious and has bad performance, too, this is really a great script! The only thing i miss from conform WSM is the possibility to change projection direction with the control dummy. Would it be possible to implement that without ruining the performance?
Thank you!
chado · 2011-09-19
Shawn, thanks for script!
But, I have one question: HOW make that object move only Z axis and not rotate?
For example, I want it use on car's wheel.
Thx !!!
noel_d3 · 2011-02-07
This is a really good script, thank you!
Here's a suggestion for improvement : There should be an intermediate parent in order to keep control of rotation of the object. As if we apply the script on a point and that we attach the object to this point.
leon
mad · 2011-02-07
if i understand correctly you want to control rotation of the object by yourself (or helper) there is an easy way to achieve this by removig rotation script expression and replacing it by euler xyz and link it anyway you want or by your own script to control rotation
good job
LORDOFMAX · 2011-02-02
wow,,I like it,,good job
mad · 2011-02-02
thanks a lot for this!
frnkcrnk · 2009-07-31
I'll try it.
Sittingducky · 2008-05-30
Hey Shawn! I just tried your controller and its so cool! very handy and useful. thank you for sharing :)