very early alpha of a script that I've been working on for a while, that will be used to literally "Paint" flow maps to be used in realtime game shaders.
the map is to be used in the shader as offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm.
the how to use .txt file is included in the download.
UPDATE 0.5
big update this time: optimized a lot of the code, and improved the UI's user-friendliness a lot. Big part of the update this time is that the script now should support a realtime preview on all available resolutions, though performance does decrease the higher the map's resolution. try it out :)
also updated the how to text file, so please read before using!
planned:
.mzp file you just have to drag into your viewport to install the script
proper functionality for every brush mode -- mostly achieved
Please test, and put your results here:



tiagodmed · 2012-06-28