ScriptSpot

Script

FFX-Render-Manager

By capitanred · Credited author: Goran Pavles · 2009-10-03

Version
1.0
Version requirement
3ds Max 2008 and higher
Other software required
FumeFX
Date updated
2009-10-03
Votes
9
Description

Big scale effects require usually more than one FFX. Having a lot of FFX and holdout objects asks for a lot of memory. Limited memory means rendering in passes. Different lights and shaders per pass multiply the renderpasses again.

To setup a render, it takes some steps and usually you forget one and need to resubmit. That's why I wrote this script, that overviews everything and gives the ability to set it up fast.

I avoided using .NET intentionally, because in big scenes it sometimes takes a long time just to open a scripted tool.

Additional Info

let's you setup quickly for multiple FumeFX: -FFX shaders -FFX Lights -Light settings -Overview of FFX and Lights -Render Elements -Render paths if you have Vray or FinalRender, you can simply enable the two buttons defined at the end of the lines 71 and 72.
Attachments

Tags: Rendering, Fume, FumeFX, FFX

Comments (1)

holycause · 2009-10-04

nice one dude ;)