FACEENGINE TUTORIAL
To run the facial script :
1- Un-rar the "faceengine.rar" into your 3ds max programm folder.
for example ,
c:\program files\3ds max\faceengine
2-in 3ds max environment , run the "vertex recorder" script, if you have problems like " runtime error ..." , you need to run "3ds max.exe" as administrator , and re-run this script
3-With first button , select your 3d head model
4-With second button , select the vertices one by one according
to the visual quide on script window ( red dot on the quide model ) ,
it is very easy and takes approximately 8 - 10 minutes , if you forget the selected point location , you can change the slider value to see the selected locations.
5-After 100 vertices selection, the coordinate data is created by
the script , called "facevertex" text file ,
Please note that , facevertex file is under "..3ds max\faceengine\def " folder :
6- Open this text file , and , delete all the " signs in notepad , then copy all the lines in this edited text file , and finally , paste them onto original script shown below or in attachments ,
with this action , you are changing the original pop points with your own 3d head model coordinates , so, this step is very important , ( I did not have time to make this deletion operation automatically )
7- Now , you can run this new script for your model , ( to see the real time bone creation , please evaluate the script ,do not run the script , this is very fantastic )
and use skin modifier with the main bones , so , please use only the main facial bones in skin modifier , to hide unused bones , please , evaluate the "hiding script ," ( hiding script is not proper for "run script" command , you can only evaluate it )
8- I know that , some of the transforms can be better , my contact adress :
devrim_dincer@yahoo.com
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