ScriptSpot

Script

Explode Baker

By hannes · Credited author: Hannes Delbeke · 2017-03-22

Version
1.0
Version requirement
created in max 2015
Date updated
2017-03-22
Votes
2
Download
Download
Description

will explode your meshes based on their names

 

step 1) set up the suffixes and name your meshes

supports custom tags such as _LP or _lowpoly
_HP and _highpoly

please make sure all objects are named correctly
floaters can be attached as a child to their highpoly parent and they will auto move along with the parent during the explode

step 2) click create projection

this will make a copy of your lowpoly meshes, combine them in 1 edit poly, add a projection modifier, and add all high poly meshes to project from to the projection modifier.

step 3) bake or export the explode mesh to your favorite baking program

 

feel free to comment with bugs and tips for workflow improvement

 

Attachments

Tags: bake, projection, normal map, Projection Mapping