ScriptSpot

Script

E-Light

By Ronnie Olsthoorn · 2006-10-21

Version
1.02
Version requirement
8; 7; 6; 5; 4; 3
Date updated
2003-01-20
Votes
28
Download
Download
Description

This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.

Additional Info

For a screenshot click here

Installation
------------------------------------
Copy E-Light.ms into any directory - for example C:3dsmax7scripts.
In 3D Studio MAX - choose MAXScript - Run Script... - and select E-Light.ms.
Minimise the E-Light floater when you're not using it.
Or once you've closed it - run it again. It will automatically read your scene and detect all object settings.
Alternatively - create a shortcut for it if you plan to use it a lot.

There is a seperate version for MAX 5 - due to interface lay-out changes in this version of MAX.

E-Light should be pretty self-explanatory in its use. If there is a need for a tutorial with tips and tricks - please mail me and I'll try and write one! :)

PS. Special thanks go to Alexander Esppeschit Bicalho and Borislav Petrov for their excellent tutorials on MAXScripting!!!

Tags: Lights

Comments (2)

utorial

chandan · 2012-12-09

i have
a need for a tutorial with tips and tricks

frnkcrnk · 2009-07-31

Thanks!!