ScriptSpot

Script

Detach by material ID

By nickoleary · Credited author: Nicholas O'Leary · 2011-09-30

Version
beta
Version requirement
3ds Max 2009 is all i know so far
Date updated
2011-09-30
Votes
2
Download
Download
Description

I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.

Thats what i use it for but it does the same thing for any object with sub-materials.
let me know if theres any problems

Tags: Material, 3ds max, material ID, detach, obj import, detacher, split up, sub, sub material, multimat, multi material

Comments (5)

fixed the link

nickoleary · 2016-01-23

fixed the download link. sorry

download link is broken

harumscarum · 2015-07-14

could this script be updated to detach by material ID to EditablePoly elements (not new objects)

nice script

mdviz · 2012-06-27

Nice, works in 2010 just fine
This script also converts detatched faces to polys from original imported obj mesh.

Ahem ...Not so sure about the assigned object name if the object has no material imported with it.

Would be nice if the script also assigned a unique object color as the script detatches each ID for wireframe and edged face views.

Good work, thanks.

nickoleary · 2013-05-15

hmm, its no problems to make, although i have the randomize wirecolor script right in my dropdown. try that one, it works a wonder