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Script

Delete Faces Modifier

By lightcube · Credited author: Shawn Olson · 2016-06-15

Version
2.1
Version requirement
3ds Max 2015+
Date updated
2017-04-30
Votes
2
Download
Download
Description

The DeleteFaces modifier allows you to delete faces on a mesh without having to add topology dependent modifiers like Poly Select.

V2 is now a compiled C++ plugin for Max 2015-2018.

Changelog:

Version 2.1

* Added support for Max 2018.

* Fixed some problems with Delete Faces.

* Fixed isolated vertices not being deleted.

* Added button in Custom Attribute to delete the rollout when it persists after the modifier list has been collapsed.

Version 2.0

* Adds new options for how to handle smoothing groups: match any, match all, match none.

* Adds new option for how to handle materials: match material IDs, exclude material IDs

* Converted to C++.

Videos

Tags: modifier, Modelling, delete mesh, delete faces

Comments (4)

kyle108 · 2016-08-11

is it possible to write in c++ (for max 2015) a modifier that can inset, bevel, extrude and maybe do some other operations based on smoothing groups, material ids, etc etc? It would be cool if you could add a stack of operations inside the modifier in a list like operands in a proboolean object.

for example:
1st op - inset
2nd op - bevel out
3rd op - inset
4th op extrude in
5th op - delete face

selecting any one of those operations would bring up the parameters for it in the ui. I can see something like that being quite powerful and i'd happily pay for that.

wow!

harumscarum · 2016-06-18

long-awaited tool! but any possibility to release 2014 sp5 version?

.

Swordslayer · 2016-08-10

For lower versions, use Volume Select and its Surface > Material ID or Sm Group parameters. To exclude, check Invert, to use multiple IDs/smoothing groups, add multiple volume select modifiers with Add/Subtract as a selection method.

lightcube · 2016-08-10

One of my needs was being able to add arbitrary sets of MatIDs/SmoothingGroups and keep it topology independent. Using multiple VolSel was klunky, which is a primary reason I built this tool.