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Script

DeformByProjecting Utility

By Ironix · 2016-04-14

Version
1.0
Version requirement
3ds Max 2010 - 2018
Date updated
2019-01-22
Votes
7
Download
Download
Description

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

  • Deformation is added to the object as EditPoly modifier. This makes it easy to cancel changes and continue editing the poly mesh while keeping the previous changes in the modifier stack.
  • The possibility to deform by projecting with the restoration thickness of the body (Keep Thickness) or to reconstruct the geometry via relative height of body (Use Waterlevel).
  • The utility allows you to deform many number of objects at the same time. Deformation is added to each object separately from the other.
  • You can choose different projecting directions at once individually for each object using the direction type Local coordsys (Object).

Available for download a commercial and free (demo) version of utility.

Additional Info

DeformByProjecting Usage Preview

The utility work in 3ds Max version 2010 and higher. Possible to work in earlier versions of program. You can check the compatibility with your version of 3ds Max by executing the demo (free) version of utility. Demo version of utility has limitations in functionality: at the same time the number of deforming objects does not exceed 1, the maximum number of transforming vertices of object is limited to 100, disabled parameter the Use Selected Verticies

A detailed User Guide you can find at download files.

DeformByProjecting Usage Preview 2

Download files:

deformbyprojecting_guide.pdf - User Guide

deformbyprojectingutility_demo.mse - Demo version of script

starfish_demo.max - Example scene for demo version test.
(Try demo version of the script on objects with the number of vertices less than 100.)

fortress.zip - Example .max scene with applied deformation.

You can purchase the full version of the script on the

Attachments

Tags: modeling, Misc, modifier, Poly, tool, surface, utility, move, model, conform, vertex, edit poly, mesh deformation, Modify, projecting, recontruct geometry, body deforming, move vertecies, compound

Comments (6)

SALE

Ironix · 2019-02-01

-25% until the end of January ($9 instead of $12)

Stop refresh!

Royal Ghost · 2016-07-25

Please, stop refresh this page without adding any changes in your tool!
Respect other scripts authors.

hey

visualizer · 2016-07-26

True!

Please explain. Does it apply only to a demo?

Ironix · 2016-04-25

Yes.

jatz77 · 2016-04-22

Please explain. Does it apply only to a demo?

Attachments

Please explain. Does it apply only to a demo?

Ironix · 2016-04-25

Yes. This is a case of using the demo version.
Demo version of utility has limitations in functionality: at the same time the number of deforming objects does not exceed 1, the maximum number of transforming vertices of object is limited to 100, disabled parameter the Use Selected Verticies.
If object has more than 100 verts - only the vertecies with the numbers from 1 to 100 are changed.