ScriptSpot

Script

Change Render Engines

By oliveremley · Credited author: Oliver Emley · 2012-09-05

Version
V2.1
Version requirement
3dsMax 2010 - 2013 , 3dsMaxDesign 2010 - 2013
Date updated
2012-09-11
Votes
4
Description

Change Render Enging ScreenshotV2.1 

Change Render Engines V2.1

The script allows you to do the following:

 - Select any cameras that are in the scene and automatically switch to that view

 - Update the camera list at the touch of a button

 - Assign Production or ActiveShade rendering mode

 - Assign a Render Engine to the Render mode that you are in

 - Shows what the Active Render Engine is

 - Allows you to open & Close the Render Dialog

 - Allows you to Render the Active View

 - Select Single Frame Mode or Active Time Segment

 - Get the last rendered Frame

 - Choose from a selction of Preset HD Render sizes

 

 

 

Additional Info

This is the first script i have ever written so would appreciate any feedback. If you have any question, think anything should be added then please get in touch. Thanks. Oli
Attachments

Tags: script, mental ray, Setup, v-ray, 3d max, 3d max design, Change Render Engine, assign render, default scanline

Comments (8)

Rollout on Main Toolbar

bronius · 2013-12-04

I write this post in Scripts Wanted section:

There is two good scripts:

1. Render size presets
http://www.keyframesandcode.com/code/development/maxscript/render-size-p…

and

2. Change render engines:
http://www.scriptspot.com/3ds-max/scripts/change-render-engines

Both are very usable and interesting scripts but with some trouble. First appear on big long toolbar and occupy many of lacking space. Second is on floating window and sometimes is hard to find place where to put it. And rendering size presets of first script is more flexible and comfortable. I thought - maybe it is possible to do ONE mixed script for fast editing on Main Toolbar in compact rollout mode? Without any additional unnecessary settings. Something like there: http://i.imgur.com/5cd5eK7.jpg

kimarotta · 2012-09-12

Very Good... Do not stop to develop ... =]

Thanks...

oliveremley · 2012-09-11

Hi Kimoratta and bariazy,

I have added some additional features as suggested. you can now:

- Select any cameras that are in the scene and automatically switch to that view

- Update the camera list at the touch of a button

- Assign Production or ActiveShade rendering mode

- Assign a Render Engine to the Render mode that you are in

- Shows what the Active Render Engine is

- Allows you to open & Close the Render Dialog

- Allows you to Render the Active View

- Select Single Frame Mode or Active Time Segment

- Get the last rendered Frame

- Choose from a selction of Preset HD Render sizes

as for actual renderer presets this is a little beyond me at the moment but will try to give it a go over the coming months

Oli

One Suggestion, Try to add - Yeah try to ad droplist

oliveremley · 2012-09-06

Hi Kimoratta and bariazy,

I have added as you suggested. The script will now add all available renderers to a drop down list and change to the one you select. as well as show whet the current active renderer is.

Oli

kimarotta · 2012-09-06

good work.
work to implement more functions ... for example, select the view (camera) to render ... etc. ..

thanks

barigazy · 2012-09-06

Also will be nice to add different render preset for some renderers.
You can add dropdown list for scene cameras to pick view for render
and one more d-list for the preset.
By the way, good job Oli [+1].
Cheers!

kimarotta · 2012-09-05

Yeah, try to add a droplist to identify which renders have installed on max and list them to choose, as barigazy said.

One suggestion,try to add

barigazy · 2012-09-05

One suggestion,
try to add also iRay, finalRender, maxwell etc.
Then will be cool. ;)