Lets you automatically animate the 'bend' modifier on multiple objects to simulate blowing grass.
Script
Blow Grass
By Michael Comet · 2006-10-21
- Version
- 1.5
- Version requirement
- 6; 5; 4; 3.1
- Votes
- 6
- Homepage
- http://www.comet-cartoons.com
- External download
- External download
Tags: Animation
Description
Additional Info
Animates the Bend Angle and Bend Direction on selected objects - such that the objects appear to be blowing - or bending from wind.
You must manually create or scatter non-instanced objects with a bend modifier setup appropriately on them. An easy way to do that is to use the scatter-to-verts script found below to make copies of a simple object with a bend modifier - at the vertex locations - of say a simple ground plane.
Control for the speed - amount - and rest times for the bending can be controlled. For this to look right - you typically want the bend modifier center - to be located at the base of the object.
This version 1.5 now works properly in higher versions of MAX - like Max 6.
You must manually create or scatter non-instanced objects with a bend modifier setup appropriately on them. An easy way to do that is to use the scatter-to-verts script found below to make copies of a simple object with a bend modifier - at the vertex locations - of say a simple ground plane.
Control for the speed - amount - and rest times for the bending can be controlled. For this to look right - you typically want the bend modifier center - to be located at the base of the object.
This version 1.5 now works properly in higher versions of MAX - like Max 6.
Comments (2)
whatwhat · 2008-07-19
THANK YOU.
polytrauma · 2008-07-15
Since Michael is no longer working with Max, I found someone else (thanks a bunch, CHP) to adapt the script to Max9 (and possibly beyond, not tested). Please check the file attached.
Attachments
- blowGrass_V9.ms — blowGrass_V9.ms12 KB