Use this script to bind one non deforming mesh to another.For example if you want to bind a high resolution mesh to an animatable mesh you would use this script.This script requres John Burnetts' BindToFace plugin.
Script
Bind_One_NonDeforming_Mesh_To_Another.ms
By Paul Hormis · 2006-10-21
- Version
- V2.00
- Version requirement
- 7
- Date updated
- 2005-01-23
- Votes
- 2
- External download
- External download
Tags: modeling
Description
Additional Info
Select the object you want to bind.Then pick the object you want to bind to.