
This script is useful for organization of your model libraries. It has been designed especially for Archmodel libraries to Forest pack library system. It works as a batch script and knows to prepare scenes for easy importing your models in a master scene and also it knows relink bitmap as a batch.
Version history:
1.0.1 - added new option "disables any Max dialogs through opening scenes" and some bug fixing. Pleas, rewrite original file and delete batchlibraryhelper.ini on your disc.
1.0
Features:
"library directory" - script works as a batch scrip, so it goes through all files in "library directory"
"output directory" - if you ignore the "output directory" files will be overwritten Not recommended!
"Relink Bitmaps by Colin Senner" - needs to be installed properly to relink bitmaps in a selected folder
-there are some options to relink bitmaps which can be chosen
Archmodel Script:
"disable any Vray dialogs" - it automatically closes most of vray dialogs through opening scenes, like sun system problems or old Vray settings
"Add new wire color" - your model can be colored to new wire color
"Set opacity filtering to None" - very useful for rendering plenty of trees or grass objects with opacity map. Faster rendering!
"Attach all to one object" - All geometry objects in a scene will be attached in to one object, then will be applied reset xform modifier and then will be placed a pivot point in to a top-center and bottom place. - This is a main idea for right placing object in to master scene
"Delete all none geometry objects" - It will delete everything except proper geometry objects. So it will delete lights, helpers, bones, Vray fur or Vray proxy objects
"Set bitmap blur" - set bitmap blur for all bitmaps in a scene
"prefix for name of object" - script automatically set a name for all objects in a scene by name of scene, but you can add some prefix for a name. For example: AM66_ (Archmodels library 66)
Script is creating own INI file to save script options in a same folder where is script running. In some cases it can be a problem to work the script properly, because you don't have a permission to write the ini file. In this case, copy the script in different folder where you have permission to write a file or run max as a administrator.
I would like to say I am just a scripter newbie, so by patient pleas. Also the script has been created by coping some parts from other people in to one script. So there are few parts from Neil Blevins, some parts of other batch script and also it needs to co-work with Relink Bitmap script by Colin Senner.
IMPORTANT: Use a script only on your own risk. I highly recommend backup your files before running the script. Script is deleting some parts of scene! ("Delete all none geometry objects" option)
Script works fine with max 2010. I would wish there is no bugs, but reality is different. I would really appreciate if there would be a scripter who could repair or innovate the script, because I am time busy person, so don't count on a support so much. Sorry.