ScriptSpot

Script

bakeBiped

By Cameron Fielding · 2006-10-21

Version requirement
6
Other software required
Character Studio
Date updated
2004-12-15
Votes
13
Download
Download
Description

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you. Designed mainly for game production environment to overcome export issues and .bip file compatability.

Additional Info

Use: Run the UI > input desired animation range> select the Biped root node and then the controlling node > press ‘bake biped’.

Only tested on Max 6 – CS 4.

Tags: Characters

Comments (1)

fferro · 2009-09-25

does it work with anchored limbs too?

thanks