This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you. Designed mainly for game production environment to overcome export issues and .bip file compatability.
Script
bakeBiped
By Cameron Fielding · 2006-10-21
- Version requirement
- 6
- Other software required
- Character Studio
- Date updated
- 2004-12-15
- Votes
- 13
- Homepage
- http://www.ubisoft.ca
- Download
- Download
Description
Additional Info
Use: Run the UI > input desired animation range> select the Biped root node and then the controlling node > press ‘bake biped’.
Only tested on Max 6 – CS 4.
Only tested on Max 6 – CS 4.
Tags: Characters
Comments (1)
fferro · 2009-09-25
does it work with anchored limbs too?
thanks