ScriptSpot

Script

Average / Copy Border vertex Normals

By trebor777 · 2014-08-12

Version
1.6
Version requirement
3dsmax 2012
Date updated
2015-08-12
Votes
2
Download
Download
Description

By Marc Robert / Trebor777 (trebor777.art@outlook.com)

Tool to fix seams between 2 objects by averaging or copying the normals from one another's borders.

The user needs to select the same number of vertices on both mesh with an EditPoly modifier named "VertSelect". It's created automatically when the meshes are picked if they don't already have them.

The tool will compute the closest vertices from each other and uses those normals.

The tool will also automatically pick object if you have a selection of 2 meshes.

Version 1.6: Fix bug with averaging borders "not being averaged".

Videos

Tags: vertex, normal, Seams, merge, border, Average, unify

Comments (1)

3ds Max 2016

Dalia · 2015-06-22

Hi there,

Thank you for the tip.
Could you tell me how can I perform these steps in 3ds Max 2016?

Thanks