ScriptSpot

Script

AutoMorpherController

By GaboSalinas · 2013-09-07

Version
1.00
Version requirement
3ds max 2012
Date updated
2013-09-07
Votes
1
Download
Download
Description

It helps the user to quickly create controllers for character's facial animation. It creates them and links with morpher channels.

Just 4 steps:
1) Pick Character.
2) Set the morph you want in each slot.
3) Choose controller type
4) Name Controller, Press Create.

Additionally, you can use "Reset Channels" button if you want to reset your morph modifier channels after creating controllers to erase expressions.

Feedback will be appreciated.

Done in 3ds Max 2012

Videos

Tags: Osipa style, facial animation, 3ds Max 2012, morpher controller, automorphercontroller

Comments (6)

It does not work for me

sgiovanni · 2013-10-20

when i try to use it it says, " no tiene morphs, there are no morphs" but my character does have morphs. is there something i am doing wrong? there is a skin modifier in my character should Iuse it before i use the skin modifier?

thanks for report this

GaboSalinas · 2013-10-22

i checked your case and yes, it fails with skin modifier applied. It will be fixed on the next update.

thanks for reporting this

GaboSalinas · 2013-10-22

i checked your case and yes, it fails with skin modifier applied. It will be fixed on the next update.

it still does not work for me

sgiovanni · 2013-11-21

I deleted the skin modifier on my mesh and then wen tthrough the steps and although i did not get any messages saying " no tiene morphs" there is no moph targets in the list,..and my mesh has about 80 plus targets.

i tried it several times .. and each time i click on the "pick character" box, and then i pick my character, the name of the mesh goes in the "pick character" box above the morph target list.. but there is no morphs in the list.

send

GaboSalinas · 2013-12-09

could you send me your scene so i can check that ?

thanks

kurt · 2013-09-12

very useful