This script allows you to bind any object to vertices geometry using simple expressions.
Category: "GregoryMaxScript"
Script
By Gregory · Credited author: Gregory Smirnov · 2014-11-22
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This script allows you to bind any object to vertices geometry using simple expressions.
Category: "GregoryMaxScript"
How use :)
1) Pick object to copy
2) Select Editable_Mesh or Editable_Poly object vertices.
3) Click "Attach" button
Animation Effectors - is a group of scripts create controls to manage the settings for scale, rotation, position and thickness("Shell" modifier) of multiple objects simultaneously. The impact of controls depends on the distance to the…
Script
This script copies the animation of the move, rotate and scale from one object to another. Script Installed in category: "GregoryMaxScript"
Script
Comments (4)
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Nice one, it would be cool to normal align the objects :-)
thank you
It works on 3ds max 2017
The Attachment Constraint does pretty much the same if I'm not mistaken.
Yes. Only it binds to the face. With some cases, needs to be linked to points.
In principle this can be done by the particle system, just work it will be slower