animBoost is a set of maxscript that boost viewport performance for animated mesh.
Recently I found out that 3ds max still evaluates an object's modifier stack even though the object is hidden. I always assume that's not the case. For a non-animated object, this is not a problem, since 3ds max internally caches the final result of modifiers stack. But, if a hidden object is deforming over time, 3ds max wastes a lot of resources for this invisible object. For example, a typical character rig would have a low res proxy for faster playback. But, it becomes useless, since skinned hi-res mesh will be calculated anyway.
animBoost is an workaround for this problem. animBoost keeps monitoring scene and selectively turns on/off modifier when object is unhidden/hidden.
v0.8 Update
bugfix - If you turn on/off with Layer, eveything is OK. But, when you hide/unhide each nodes, animBoost forgot to turn on Mesher/SuperMesher/XMesh. This has been fixed.
v0.7 Update
Support SuperMesher
Support Frost
Support Mesher
Strob · 2013-03-11
noel_d3 · 2012-08-24
ravihara · 2012-07-08
br0t · 2012-01-08
sinokgr · 2012-01-07