ScriptSpot

Script

Ani Baked

By joegunn · Credited author: Joe Gunn · 2010-12-02

Version
1.0
Version requirement
3dsmax 2010
Date updated
2010-11-13
Votes
38
Download
Download
Description

Ani Baked (animation tool for creating keys on every-frame)

Similar to Cache Bar except this isn't using any cache files. This allows you to make key frames on your object at every frame. Great way to take procedural animation and make keys out of it. Works on your selection.

Automatically bake the animation to a point helper or to the Original Object. After baking down the animation you can clean up the keys.

Additional Info

3dsmax2010 and up Most likely this script will not work in any earlier version of 3dsmax. http://www.joegunn3d.com/Tuts/AniBaked.htm

Tags: Animation, bake, Keys, KeyFrame, cache, baked animation, baked keys

Comments (7)

Hardway · 2023-11-11

It damaged all skeletal animation! Not use!

For mocap

Nova · 2015-06-05

I Have a Questions
1. Why script rename original objects?
2. Why script ungroup orginal objects?
3. Why script remove every n frame, more usefull to remove all frames except every n frame?

10x

yuriki · 2013-01-28

Really useful script. It is do exactly what I need without changing my animation (no easing change)

jannissingh · 2012-11-15

Thanks Joe, the other script that I use didn't worked in my case... and yours did the job! And yepp the colorscheme is special.

Anubis · 2010-12-03

just wonder whats so special behind to hide the code :)

also the logic of the reduce keys is a bit mythic addition (for me) comparable to the Max original reduce keys function. yours just delete keys by Nth-step --
- Nth key 0 > do nothing
- Nth key 1 > delete All keys
- Nth key 2 > delete each 2nd key
...end so on

W DIGITAL · 2010-12-03

hi joe,
great script! even though i am not a fan of the UI colorscheme :)

update idea: integrate a time slider function to bake script controllers?
with one of my setups i have a script controller on an object, so that it incrementally adds values based on another object (which goes up and down), so this way it moves up in space, but with your baker, and most others as well, the result is not identical, it lags behind, a timeslider function could help bake it in realtime and help get identical result