Scatter modifier align mesh to each polygon(not triangle) center perpendicular.

MCG
By IMax · 2018-11-15
Scatter modifier align mesh to each polygon(not triangle) center perpendicular.

titane357 · 2018-11-21
Thanks !
titane357 · 2018-11-20
Thank you soooo much for sharing !!!
If you can control rotation of copies by uv map, it would be fantastic.
As in multiscatter from Icube :-)
We can apply a uv map per face and control the rotation by rotating uvs.
IMax · 2018-11-20
You are welcome, man
Not sure if MCG is capable for this , but it is interesting, will try!