ScriptSpot

MCG

MCG Sweep Scale

By vusta · 2017-09-07

Version
1.04
Version requirement
2016
Other software required
2016 + Extension1/2 + SP3, 2017, 2018
Date updated
2017-09-29
Votes
6
Description

You can use a Sweep to loft on multi-curve spline....but you lose the Scale functionality of the normal Loft. Enter this....MCG Sweep Scale.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH…

Then can be found in modifier list (naturally, you should add a Sweep first)


Donations: paypal.me/vusta

 

https://www.youtube.com/watch?v=omFFHS7GkJg

ver 1.01: option to work with non-Sweep objects (doubt if you need this but what the hell...)

https://www.youtube.com/watch?v=r-aGxTxGodI

ver 1.02: - tried my best to fix the glitches at start of each element, I've fixed the 2nd loop but the 1st loop of each element is still not playing nicely. This is due to the operator MeshElements screwing up the verts order.

 - also added option to scale the mesh as ONE even thought it may be physically made of several elements. In this case, it works perfectly, there are no glitches at the start.

https://www.youtube.com/watch?v=YFBp2ICuJkA

ver 1.03: fixed the glitches at the start of each element. So you can donate now !!!

https://www.youtube.com/watch?v=187uunOfscc

ver 1.04: fixed Spline Interpolation Max2017 defect (the Scale curve).

Donations: paypal.me/vusta

Videos
Attachments

Tags: MCG Sweep Loft Multi Curve Scale

Comments (19)

twist option?

citizenWOLF · 2018-05-16

Can you add twist option? (like it is for Loft - Deformations)

2018 error

obaida · 2018-04-03

Thanks vusta for your effort .
i got error when installing on max 2018 while converting
(Validation failed for ***\Autodesk\3ds Max 2018\Max Creation Graph\Tools\Vu_SweepScale.maxtool : Only sub-graphs used as function can have unconnected inputs.)

do steps below your post...

vusta · 2018-04-03

due to auto conversion glitch

same error

obaida · 2018-05-27

i did as you mentioned but got the same error

Attachments

2018 Error

brainsgonedead · 2017-11-03

Hi, just tried to install this inside 3D Max 2018.3 and get the following installation error

Type resolution error occured at node 20:For Each. Mismatched number of arguments from Fn2[Array[Vector3],Array[Vector3]->Array[Vector3]] to Fn1[T->U]

rename .mcg to .zip

vusta · 2017-11-03

extract all to:
C:\Users\xxx\Autodesk\3ds Max 2018\Max Creation Graph\Tools

in Graph Editor, open Vu_SweepScale.maxtool from above

Build>Eval

Don't ask....however AD is auto converting pre-2018 graphs to 2018 graphs is none of my business...

little trick

vusta · 2017-09-29

to show that your Scale curve does not necessarily have to be linear, ie. it can be any shape, curling back on itself...like
a circle, rectangle...star...anything...

https://www.youtube.com/watch?v=s8h-Rv5qepg

ver 1.04:

vusta · 2017-09-28

fixed Spline Interpolation Max2017 defect (the Scale curve).
(this is AD's fault)

If you have 2018, the Spline Influence is quite nice....check this video

https://www.youtube.com/watch?v=7ym_q5XgGAA

there it shows you can create a 'lump' in the Scale curve so if you animate the Influence helper going left to right, then cycle the keys
to repeat forever, you'd have the lump going thru the Sweep as a loop.

If you don't have 2018, you could still do similar effect with Affect Region...but a bit more clunky.

titane357 · 2017-09-25

Hi, really nice tool, but it would be great to have ability to move scale curve vertices horizontally, and to animate them.

but like a 'normal' spline control,

vusta · 2017-09-26

you move the points in Z (up/down) it's far more logical.

I can do use Y or X axis instead of Z axis, it's arbitrary..but don't see the point...and infact, using X or Y would be invite a whole
bunch of complaints saying: hey Vu, why the hell didn't you use Z ? it's far more logical.

titane357 · 2017-09-26

Hi, I agree with you, because I wasn't clear enough.
When I say moving vertices horizontally, I mean to be able to move the position of the scale (not the scale value itself).
It would be fantastic to move the vertice horizontally to make a mouse eaten by a snake, you know ?
Thanks for your hard work.

so..is the mouse a lump

vusta · 2017-09-26

and now you just want the lump to travel along the path of the sweep ?

titane357 · 2017-09-26

yes :-)
but as we don't eat every day a mouse, all the vertice of the spline should move horizontally to make everything cool !

what about this setup...

vusta · 2017-09-28

as with the current version, all you have to do is have 3 verts
in the middle of the Scale curve, animate them going left or right
and the lumps should appear to go thru the Sweep geometries.

Attachments

titane357 · 2017-09-28

So, you mean it is time for me to switch to 3dsmax2018 ?
I use 2017, and it don't work, I tried on max 2018 and works fine...
Thanks for your patience... :-)

i tested in 2016

vusta · 2017-09-28

usually it should work for 2017/18 also...i'll check soon

nerozak · 2017-09-09

thank you vusta

ver 1.03:

vusta · 2017-09-09

No more glitches at start of each element

ver 1.02:

vusta · 2017-09-08

option to Scale several elements as ONE mesh. Also fixed the glitches at the start of each elements....tho not entirely...half way there...