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MCG

MCG Shell Be Right

By vusta · 2018-03-01

Version
1.00
Version requirement
2016
Date updated
2018-03-01
Votes
2
Description

If you use Shell on a noisy surface, you'll get self penetrations. Even with Edit Normals, it will not correct it coz Shell uses face normals rather than vertex normals (I think).

This MCG will correct the Shell with a surface that is the same with the underlying geometry, you can do this manually with an Extrude using Group Normals rather than Local Normals. This MCG provides the convenience so you can change the Shell and not having to redo the Extrude.

Installation: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html

Then can be found in modifier dropdown list.

This works when you use either Inner or Outer of the Shell, NOT both, because it needs one as a 'reference' for the orig topology.

Donations: paypal.me/vusta

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Tags: MCG Shell Be Right

Comments (2)

titane357 · 2018-03-01

cool ! at last an extrude modifier !!!

well not a full blown extrude modifier

vusta · 2018-03-01

it's just a Shell 'addon' I guess...if it was an Extrude modifier then it should include Outline/Inset at least...