ScriptSpot

MCG

MCG Path Finder

By vusta · 2017-09-21

Version
1.00
Version requirement
2016
Other software required
2016 + Extension1/2 + SP3, 2017, 2018
Date updated
2017-09-21
Votes
1
Description
Videos
Attachments

Tags: MCG Path Finder

Comments (5)

does not start script

Artemcg · 2018-01-09

At me 2018 3d max, the script after installation does not appear in modifiers,sorry, I was looking for it not there) it was necessary to look into Create>Shape>Vu

nice tool

windwolfx23 · 2017-09-21

you are MCG factory! Autodesk should pay you for your hard work

just added vid

vusta · 2017-09-21

to show that your Start/End Pts (and also Waypoints) don't have to come from a mesh...it could be a spline...as long as there are points/verts in it...it will work.

Nice, but...

Martin Breidt · 2017-09-21

Hey, this is another really nice tool, thank you for all the great MCG work!
This one would be even nicer (and admittedly less funny) if the labels would not all be from Game of Thrones (and the narration explaining how to translate them would use less helium). As it is now, I find it (unnecessarily) hard to use - but maybe I just need to watch more TV?

nah...

vusta · 2017-09-21

do not burst my bubble of fantasy...

it gets your brain to think laterally, differently...even ridiculously...
tunnel vision, clear straight forward logic sometimes aren't the answers....for all the highbrow postulations...how many times have you heard: "well what we got back from Cassini, Voyager...etc...etc...are UNBELIEVABLE...no one thought it was possible"

So I choose to think differently.

Valar Morghulis