ScriptSpot

MCG

MCG Morph To Spline

By vusta · 2016-10-06

Version
1.05
Version requirement
2016
Other software required
2016 + SP2/3 + Ext1/2, 2017
Date updated
2017-11-03
Votes
11
Description

Latest version 1.04 has support loop but tradeoff is if you morph to less than 100%, the outside edge remains fixed. If you need your orig geo to morph back to itself, please use ver 1.03

Ver 1.05: added ability to Relax Support Loop to avoid overlapping.

2018: added annoying 2018 version...

Donations: paypal.me/vusta

Donations: paypal.me/vusta

Donations: paypal.me/vusta

Donations: paypal.me/vusta

Donations: paypal.me/vusta

just so ppl can't say....weeeeeeell we couldn't where the tiny Donation thing was......

 

 

 

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Tags: MCG Morph to Spline

Comments (16)

wejm · 2017-11-03

thx vusta

hello vusta

wejm · 2017-11-03

i cant install this mcg, i got this error : Validation failed for C:/...........
: Only sub-graphs used as function can have unconnected inputs

sounds good doesnt work

azqzz · 2017-07-15

i couldnt run this tried 2016/2017/2018 ?!

yes it does work

vusta · 2017-07-16

yes it does

COOL AND GOOD

azqzz · 2017-07-20

GREAT GREAT !!!
its working perfectly!!!
VUSTA much respect!!!

good to hear...

vusta · 2017-07-21

...

Awesome Stuff

asymptote · 2017-06-12

Looks like we have an MCG master in the house ;)

Is it possible for this to have cross section splines controlling the inner faces ?

not sure

vusta · 2017-06-13

of your question...you mean internal holes ?

asymptote · 2017-07-06

No, I mean internal spline shapes to control the inner faces and verts.

suggestion

tzaar · 2016-10-14

This is a very nice mcg, thanks!

I have a small suggestion. Would it be possible to make it so that it takes vertices from an edge selection (an edge loop for example) instead of the mesh border?
What I'm sort of looking for is the possibility to adjust the edge of for example a road to meet up with a more complex shape of a spline.

There are a couple of scripts that sort of do this like Ant-Stitcher or Marius Silaghi's Smooth-Edge.

not quite yet...

vusta · 2016-10-14

because subobject functionalities with MCGs are still quite clunky at the moment...(hence you see the way I do the inner holes)

I do have a similar idea which is hanging in the smokehouse, that is take the spline shape, create an inner loop (support loop) first, then morph to that...

...still hanging in the smokehouse...

Error to install

gargamel · 2016-10-08

Error parsing C:\Users\myuser\Autodesk\3ds Max 2016\Max Creation Graph\Vu_MorphToSpline.mcg: Error document empty.(0, 0)
Validation failed for C:\Users\myuser\Autodesk\3ds Max 2016\Max Creation Graph\Tools\Downloads\Vu_MorphToSpline.maxtool : Error occurred deserializing node: Can't find operator Vu_GetOpenEdgeVertIDs

since you're on 2016

vusta · 2016-10-09

pls make sure you have applied SP2 or 3 then you also must have Extension 1 or 2 applied.

If you don't have Extension 1 or 2...there's not much chance to get Spline functionalities working unfortunately.

gargamel · 2016-10-12

Thank's guy

wow amazing

wejm · 2016-10-06

so impressive

thanks vusta

wejm · 2016-10-06

very helpful