This Float controller accumulates value over the animation duration. It can also be used as 'memory' in High/LowWatermark.

ver 1.01: added Distance travelled

MCG
By vusta · 2016-03-07
Tags: MCG Accumulate Float Watermark Memory
This Float controller accumulates value over the animation duration. It can also be used as 'memory' in High/LowWatermark.

ver 1.01: added Distance travelled
