ScriptSpot

MCG

BBox

By Alaa alnahlawi · 2015-09-01

Version
1.1
Version requirement
2016
Date updated
2015-12-22
Votes
5
Description

A very simple and handy modifier that will turn you high dense mesh into a bounding box, which will save your life if you are dealing with thousands of clones like what happened with me when I was designing my MCG tool (Brick wall builder). So what you have do is just apply this modifier and activate it only in the viewport but in render time it's gonna use the original mesh ;)

Regards

Alaa Al Nahlawi

Additional Info

Update 1.1: I added the ability to convert the subobject elements into Bounding boxes not just the overall mesh.
Videos
Attachments

Tags: mcg, bounding box

Comments (3)

Well done !

gpaget · 2018-01-10

For sure, converting the subobject elements is a useful feature for a lot of projects.
Thank you for that

A very good job :)

denseacat · 2016-01-22

so, basically its a "display as box" function on "Object properties" ?
Why single script for that.

Alaa alnahlawi · 2016-01-31

It's more than that,
Display as a box only shows you the bounding box cage like a wireframe, while this one creates a real mesh that can be rendered and showed in viewport another thing it has the ability to show the objects' individual elements as boxes not only the overall mesh.
Regads :)