Tagged 'mental ray'

L Pass Manager

57 votes


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

iRay Manager

3 votes

Hi Guys,

Welcome to iRay Manager V3. Use this tool to activate the iRay "secrets". Optimize your Renderings with new Environment Modes and some special Options.

iRay Manager Options

Update Shader Utilities for 3dsmax2015

72 votes

Hi Guys,

Shader Utilities Pro for 3dsmax2015 is released. Update and Bug Fix!

New Tutorial  in english !!!

- support Vray 2.x to mental ray
- support Iray Material  & MILA Layering Shader from NVidia
- Global Shader Optimizing: Reflection/Refraction, AO, CutOff´s, Bitmap Blur/Filtering ...
- Cleaner ( incompatible Maps, DWG, Revit import)
- Global Settings Optimizer (Sample Curve Technology only by Infinity Vision)

have fun!

Quick Ambient Occlusion (Mental Ray) 1.5

4 votes

qao1.5

 

This simple and fun script creates a fast Ambient Occlusion. It should be used with Mental Ray. The operation is non-destructive, so you do not loose the original settings. I hope it can help you! :) Enjoy!

Quick Z-Depth (mental ray)

1 vote

With this useful and simple script, you can create a non-destructive quick map Z-Depth in mental ray.

rollout Quick Z-depth

Enjoy!!

 

Quick Ambient Occlusion (Mental Ray)

1 vote

 

Raytrace Map Remover

12 votes

A simple script to remove the raytrace maps (Actually - replace them with empty bitmaps) from the scene's material library. This is for people using Vray/Mental ray as raytrace maps may (and will) slow down rendering times considerably

Ambient Occlusion Pass Switcher for Mental Ray

0 votes

The script will set up the scene for the calculation of Ambient Occlusion Pass.

The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab. AO map parameters should be set up by user himself.

After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).

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installation:

1. Run the script.

mental ray Proxy Manipulator

3 votes

 

Working with mental ray proxies can be very tedious. As they are used for vegetation alot, the need for variation is there, to make it look believable. This script gives you options to vary scale and all animations aspects of all selected mr proxies. It also has a minimized version where you can quickly change the viewport resolution of your proxies, helping to speed up the viewport alot.

Tutorial video:

Change Render Engines

4 votes

Change Render Enging ScreenshotV2.1 

Change Render Engines V2.1

The script allows you to do the following:

 - Select any cameras that are in the scene and automatically switch to that view

 - Update the camera list at the touch of a button

 - Assign Production or ActiveShade rendering mode

 - Assign a Render Engine to the Render mode that you are in

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