Call for Python tutorials
Submitted by Admin on Tue, 2008-07-15 23:28.I've been seeing a lot of discussion about using Python with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community!
Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple "hello world" Python script?
Max/VRay scene exporter
Submitted by AlexH on Wed, 2008-08-20 18:50.Hello,
Not actually a script request strictly speaking (although it could probably be implemented as a script, at least partially), I thought that some people over here might also be interested in plugin development.
We are looking for a freelancer in order to write an exporter for 3DSMax and VRay scenes (geometry, materials, lights, etc) into a custom file format for realtime usage.
More information can be found here:
http://www.vtales.com/www/job_programmer3.html
Price is negotiable. Contact info is on the bottom of the job posting page above.
Thanks for reading,
- Alex
SoulburnScripts Updated Aug 20th 2008
Submitted by Admin on Wed, 2008-08-20 07:51.(Copied from Neil Blevins' email list)
Max script update:
Updated several older scripts, here's the major updates:
nameManager: Added a new mode for renaming maps, not just bitmap maps.
texmapPreview: Added some simple mentalray support.
bitmapCollector: Now gets maps associated with UnwrapUVW modifiers.
selectionHighlighter: Now when you turn off the script, it will turn the Preview Selection mode of your objects to what they were before you entered Selection Highlighting mode.
parameterManager: Now handles the CastShadow property of lights.
Script Installation in 3ds max
Submitted by Admin on Sun, 2007-02-04 21:44.Additional help (external link): Macro installation (MAXScript) on Tech-Artists.org
...
SoulburnScripts Updated July 18th 2008
Submitted by Admin on Mon, 2008-07-21 07:02.(Copied from Neil Blevins' email list)
Created one new script:
polyCountSelector: Selects objects based on their facecount.
Updated several older scripts, here's the major updates:
bitmapCollector: Now searches your mappaths and local maxdir for missing bitmaps.
modifierUtilities: Added a new mode for selecting objects with uVWMapping Modifiers with a specific map channel.
ScriptSpot Updates & New Server
Submitted by Admin on Thu, 2008-06-12 12:19.ScriptSpot has now been updated to a new version of http://www.drupal.org, is operating on a new server, has a few new features & is now open for posting!
There may be some glitches left in the server transition. If you run across anything, please use the contact link at the bottom of any page to report the problem.
Server updates / drupal upgrade
Submitted by Admin on Mon, 2008-07-07 17:55.For the past couple weeks I've been steadily preparing a new server for ScriptSpot. The current one has been crumbling under the load recently and its been clear that there just isn't enough room to grow. So, we're on a new server now thats significantly more powerful.
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Job: Technical Artist – Sports - Blue Castle Games – Burnaby, BC
Submitted by Admin on Thu, 2008-06-05 20:06.BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in 2005, fulfilling the desire to start a company where creativity, experience and hard work come together to create outstanding games. We are currently a 100 plus-person studio with plans to expand to 150+ in 2008. In its short tenure, Blue Castle has already developed and shipped The BIGS (published by 2K Sports in June 2007) on PS3, 360, PS2, PSP and Wii. We are well underway on three new projects – an unannounced Action title and two Sports titles.
A Technical Artist at Blue Castle Games, is someone who can proactively identify the artists needs, proposing and delivering effective tools and workflow. Extensive scripting work in MaxScript, Mel and Python will be required. You will do this by providing support to automate processes while working as a liaison between Software Engineers and the Art/Animation teams.
An equal combination of a strong creative/visual aesthetic and technical knowledge are a necessity – the job is roughly a 50/50 split in these areas. You should also be experienced in one of the following other areas – Animation, Character Modeling or Environments.
...
For more details and instructions on how to apply, view the attached PDF job description.
Alternative search...
Submitted by Admin on Wed, 2008-06-11 08:19.FYI if you like Google you can search ScriptSpot by adding site:scriptspot.com to your query or just go here for a ScriptSpot custom search engine...
