Tagged 'random'

Universal Arrange

4 votes

 

This Script for Arranging Selected Objects in 1 or 2 or 3 Axis . You Can Control the Offset on each Axis and the Number of Rows (When Using 2 or 3 Axis). Notes: Press Right Click on any Axis to Arrange the Objects on this Axis Only.

Version 1.2

AutoFloor UVs

0 votes


AutoFloor UVs it's the perfect tool when you're dealing with a single seamless Texture and you need to map a Floor-Generator object.

Description:

Object Randomizer (2011-05-06)

44 votes

This script allows users to randomly rotate, scale, and move the selected objects with the choice of relative or absolute.

The icons are also in the rar folder.

All in one Randomizer - QRandom

2 votes

QRandom is an all in one random tool. Please see the UI to know its functionality. Thank you for using my script. Hope if this help your work. Love to see your comments and feedback.

SubSpline

1 vote

SubSpline 3dsmax script - banner

Total Control of Spline Subobjects

 

Description

SubSpline is an Advanced Subobject Selector & Material IDs Editor for spline shapes in Autodesk 3dsMax.

Easily expose on screen the vertex numbers and material IDs for all your selected shapes, with a simple toggle button.

Mapped Wirecolor Range

3 votes

Discription:
This Script creates the largest possible separation of color values (based on Hue, Saturation and Value) for the amount of selected objects. The script generates a color spectrum that can be mapped in 4 different ways:
- by name order
- selection order
- distance to node
- random order

It also can set object ID for objects where the colors are repeating.

Randomize Elements

18 votes

 Randomize elements the easy way. Slow as hell with complex models (500k poly and more).

Randomize Spline Material IDs

0 votes

Randomize the material IDs for the segments in your spline shapes.

Set random material IDs for the selected splines, either using the existing IDs or specifying a range of IDs.

Compatible with 3dsMax 2012 and higher.

Shuffle

8 votes

Randomly swaps the positions (but not rotation) of selected objects. I use it to save time populating parking lots - by creating groups of identical cars - then running shuffle to get the random distribution.

Syndicate content