Tagged 'Material'

Outliner

756 votes

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

miauu's Manage Links

7 votes

 

Instance Material and Modifiers Tools

1 vote

This Script for Instancing the Material and Modifiers Between Objects .
The Aim of it is to Generate Aligned Modifier Like in case of UVWMap or Slice or Symmetry ..
it works with all Modifiers that have Gizmo or Mirror Sublevel (Property) and the Slice Modifier .
its Combined of 4 scripts

+ALT - Delete Materials and Modifiers of Selected Objects.
+CTRL - Instancing The Material and First Modifier from Picked Object to Selected Objects .
+SHIFT - Instance Material and All Modifiers from Picked Object to Selected Objects .

Content Browser

2 votes

The Content Browser helps you quickly browse and import 3D assets on your computer.

Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically. 

It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor. 

Main Features

  • Load any folder and find 3D models, max files, materials and hdri’s.
  • Show grouped files as assets, group matching assets and find preview images.
  • Drag and Drop asset into the 3ds max viewport or the Slate Material Editor
  • Import assets to Slate and Compact Material Editors
  • Default Merge and Import 3d files and max scenes, with automatic relinking filepaths
  • Choose LODs/resolution/variations and Import multiple assets at once
  • Folder hierarchy, File list and Preview Gallery

Vray To Unity OneClick Converter

1 vote

Script for automatic conversion 3ds Max scene with V-ray renderer to Unity Engine (HDRP and URP).

Documentation: https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyG...

Скрипт по автоматической конвертации сцены из 3ds Max V-ray в Unity (HDRP и URP)

Документация на русском : https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3P...

https://u3d.gumroad.com/l/3dsmaxVray2unityPRO PRO version without texture size limit.

Telegram Support Channel https://t.me/OneClickExporter

Corona Copy Material Slot

0 votes

This is only for Corona Physical Materials, i might do a legacy version later..

This script is intended to batch copy from slot to slot within the same material,

For example, you can copy a bump map to a displacement map or the diffuse map to selfillumination on multiple material at once.

you can use my other script to add some color correction with a saturation set to -1, to create bump or roughness maps from your diffuse map.

VrayMtl Copy Maps

0 votes

This script is intended to batch copy from slot to slot within the same material.

For example, you can copy the bump map to The displacement map or the diffuse map to the selfillumination map on multiple material at once.

You can copy the diffuse map to the bump or the Glossiness map and use my other script to add color correction with saturation  set to -100 and adjust other settings to fit your needs.

IDs Finder

1 vote

With this script you can Find what kind of object and material IDs you have in your scene.

- the Buttons „to zero" reset all material and object IDs
- random object ID
- select the objects with one special ID

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

Reset Material Editor

2 votes

With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.
This script is tested at 3ds max 2016 and 3ds max 2021.

Version 1.0
- reset to Standart marerials
- reset to Vray materials
- reset to Corona materials
- reset to Mental Ray

Version 1.1
- reset to FStorm marerials

Version 1.2

Sergo's script pack

73 votes

SCRIPTS IN PACK:

RotateClockWise,
RotateCounterClockWise,
RotateAround
- three scripts for easy, one-click rotating objects on 90, -90 and 180 degree around active axis and in current coordinate system. Scripts also rotate UVW Mapping gizmo and Slice sub-object.
- to rotate a copy of the object - press shift+script button on the toolbar

3PointScale - script for scaling separate objects by specifing 3 points. Like AutoCAD's 'scale by reference' command. Uniform scaling supported.

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