3ds Max | Scripts

VRay material to Standard material

26 votes

Hi..
this script converts all scene VRay materials to max's standard material.
it keeps diffuse color and diffuse map. right now it works with multi sub-object materials if you guys found it useful ,I can add support for other maps like transparency and reflection, refraction and etc.

Morpher Utilities

10 votes

A set of tools to work with the morph modifier.

Features:

  • Put an edit poly over the morph modifier to make any changes, then use the script to collapse the edit poly keeping the morpher operational. 
  • Extract the shapes to work on them separately and then load them again with one click. 
  • Skinwrap an object on another with a morph modifier, then convert the skinwrap to a new morpher.
  • Copy the animation track from one morpher to another, matching channels by name or number.

Known issues:
morpher channels with spaces on the name cause an error.
I hope you'll like this. Please comment!

Image Resizing 3ds Max

2 votes

MCloth Animator [MassFX]

0 votes

MCloth Animator

MCloth Animator allows you to simulate mCloth on any animated mesh directly, including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting to other software. MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.
Third party plugins are natively supported.

QuickMeasure

4 votes

Allows you to quickly measure the distance between two mouse clicks.

Edge Loop Regularizer EditPoly

15 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

renderStacks

4 votes

Render Pass Manager for 3dsMax

We offer a free non-commercial version.

It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable.

Polygon Tools

4 votes

Polygon Tools are scripts pack for checking 3D-model during modeling and UV-mapping process in 3ds max.

Target audience: enthusiasts, beginning 3D-modelers, outsource managers, Art QA, art-managers and etc.

Polygon Tools was created to facilitate common problems search in 3D-models and speed up the work by reducing the amount of routine work.

 

Short Features List:

Batch Camera Previews

2 votes

This script will render out via "Preview - Grab Viewport" for multiple cameras at once. Useful if you create preview cameras a lot, or need to make multiples at once.

Installation:

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->OpenGL Previews" and drag "OpenGL Previews" to a toolbar, click to run.

FBX Saver

0 votes


Just help you fast export to fbx.

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