Edge Loop Regularizer EditPoly
Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.
UPDATE: a little bug has been solved, when you run the script first on an edit poly object.
The original script has been created by Garp. I just made a slight modification on it.
Comments
3ds Max 2017 not compatible?
I have 3ds Max 2017 and the script is not working at all. I tryed to drag on the viewport and nothing happens; tryed to run the script and nothing happens. Anyone could help me?
THX
Thank you! It works!
3ds Max 2014 compatible
3ds Max 2014 it works perfectly.Thanks!
doesn't work
I installed in 3ds max 2014 in the Scripts folder but still does not work, even opening it in max scripts it does not work, any tips for it to work, I think I'm doing something wrong.
Moved to:
rapidTools toolset:
http://www.scriptspot.com/3ds-max/scripts/rapidtools-toolset
3ds Max 2016 compatible
Working perfectly!
it doesn't works
it doesn't works
A pity this script does
A pity this script does nothing in 3ds Max 2016
subongo
Ok. Not it works... ;)Thank
Ok. Not it works... ;) (uploaded the new version yesterday)
Thanks for the feedback anyway!
doesn't work
hey can you re-upload the updated 2.01 script please? i'm getting this kind of error:
getEdgeVert = theObj.modifiers[currentModIndex].GetEdgeVertex
Type error: modifier array index must be number or name, got: undefined
the original script by gart works in my 3ds max 2016 (for regular editpolys).