Quadrangulate

37 votes
Version: 
1
Date Updated: 
01/05/2005

Converts a triangle based mesh into quads. This script has also been known as polybomb.

Additional Info: 

Update 1/5/2005: I just converted the original script into a MZP package - so to install just go to Maxscript / Run Script and pick the mzp... C.Grant

Version Requirement: 
7; 6
Video URL: 

Comments

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Graph's picture

why not try the

why not try the detriangulator.. ( or detri ;) ) then?

Raphael Steves

dimwalker's picture

Nice one. The only thing

Nice one.
The only thing about it that scared the crap out of me is that quadri.. quadra.. argh.. processed object is being put in active-layer instead of the layer where object actually were.
In my case active layer had hidden attribute and it looked like object is deleted 8)

Anubis's picture

At the beginning I was

At the beginning I was fascinated by this script,
but recently started to return very buggest results (on Max2009).

my recent MAXScripts RSS (archive here)

jinj's picture

hi, very useful script, I

hi,
very useful script, I just converted a 3ds mesh exported from blender.... and it's run fantastic.
only problem is that I have extract manually the mzp....to run it on 2011.
is there a way to not offset the geometry after converting?
jinj

appius's picture

nice, thx

nice, thx

vanoivanov's picture

под 2009 макс работает? А то

под 2009 макс работает? А то у меня как-то не сложилось :)

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