manager
Blueprint Manager
Submitted by butt_sahib on Fri, 2008-12-19 05:56.I knew how powerful Maxscript was,but was always wary of looking at codes. However, a few days ago, i became quite interested in this tool and tried my hand at it.
So here is the outcome ; Blueprint Manager.
The interface:
http://i55.photobucket.com/albums/g145/butt_sahib911/bminterface.jpg
[DESCRIPTION]
Use to Import orthographic reference sheets to 3DSMax and automatically apply them to newly created respectively named planes in the respective viewports. Mainly made for vehicle modelers and for artists who use modelsheet.
[USAGE]
1)Run scipt
MatManager
Submitted by Marco Brunetta on Wed, 2008-05-07 06:48.
MatManager is aimed at improving the material workflow inside of 3ds Max . The script creates a Tree of custom material libraries, the user can then add as many libraries and materials to the tree as he wants. The materials will be automatically stored on exit, and when the MatManager is opened again they will still be there, ready for use. This makes recycling of old materials A LOT faster and easier.
L Pass Manager
Submitted by lukashi on Mon, 2008-04-21 21:48.
L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial
pile
Submitted by cpb on Tue, 2008-03-04 20:51.selection set manager.
has functions that cause data loss. don't use in production.
otherwise use and modify at your leisure.
Material Manager
Submitted by Mathieson on Sat, 2008-02-23 11:17.Allows you to quickly collect hundreds of materials in several different ways. (ie. scene materials, material editor materials, missing bitmaps in scene, material libraries, materials from selected objects, etc.) These materials get added to a browser area where you can perform various operations on whichever ones you choose.
