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This script will convert a bone chain into a stretchable IK chain, in either squash or scale mode. Just double click the first bone of the chain and run the script.
The macroscript will be under the "Toke Scripts" category.
This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.
This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain is for.
This script is for use with the naming convention described in the Tutorial section.Once the IK chain is created you will be prompted for the creation of an upnode object as well as a controller for that upnode.The script is still in development and will become much more robust in the near future.
This script creates Skel Objects from Ctrl objects. This script requires the use of the naming convention described in the Tutorials section.Required File: TiM_Lib.ms
This script is for use with the naming convention described in the Tutorial section.The script is still in development and will become much more robust in the near future.