Tagged 'modeling' http://www.scriptspot.com/3ds-max/scripts/tags/modeling en Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="https://www.hammeredtothemax.com"><img src="https://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><P>The toolset now also includes exporters for getting models into <a href="https://dev.wallworm.com/topic/71/source_2_engine.html">Source 2</a>.</p> <p><H2>Key Features for Source 2</h2> <p><UL></ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Kitchen Cabinet Creator http://www.scriptspot.com/kitchen-cabinet-creator <p>&nbsp;</p> <p>Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.</p> <p><strong>Version 1.01 is available.<strong></strong></strong></p> <p><img src="http://alberoart.com/images/contentimg/cabinet_creator/cabCreator_small.png" alt="Cabinet Creator" width="256" height="256" /><br /> <a href="http://www.alberoart.com" title="Albero Art Studio">Albero Art Studio</a></p> http://www.scriptspot.com/kitchen-cabinet-creator#comments Scripts modeling object Objects Sun, 07 Nov 2010 00:55:47 +0000 goruss 6504 at http://www.scriptspot.com UniRemover http://www.scriptspot.com/3ds-max/scripts/uniremover <h3>And all this works by single button</h3> <p><strong>v.10.3 </strong> Fixed bug fo select similar elements<br /> <strong>v.10.2 </strong> Added select similar elements by selected element (the number of polygons of an element is compared). Добавлено: выделение похожих элементов по выделенному элементу (сравнивается количество полигонов элемента)<br /> <img src="https://www.scriptspot.com/files/u43328/selsimilarelements.gif" /></p> http://www.scriptspot.com/3ds-max/scripts/uniremover#comments Scripts clean cleaner duplicate faces edges editable loop modeling Overlapping Poly remove shape single spline Universal vertex Wed, 06 Mar 2013 21:53:30 +0000 Nik 9898 at http://www.scriptspot.com miauu's Script Pack vol.1 http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1 <p><img src="/files/u16042/miauuscriptpackvol1_1350x450_forscriptspot.jpg" alt="" width="638" height="213" /></p> <p><em><strong>miauu's Script Pack</strong></em> is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.</p> <p><em><strong>miauu's Script Pack include:</strong></em></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1#comments Scripts clone coord Distance edge file Grid Length measure modeling pivot plane Reference save system work Sun, 05 Feb 2012 21:49:10 +0000 miauu 7838 at http://www.scriptspot.com UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.<br /> Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com Subobjects Converter http://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p><img src="http://www.scriptspot.com/files/u43328/soc1.gif" /><br /> v3.06<br /> When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.<br /> To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. <strong>To RUN this function press ESC+5</strong>. After that all seams of surfaces can be soldered normally.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at http://www.scriptspot.com Spline to Stylized Hair http://www.scriptspot.com/3ds-max/scripts/spline-to-stylized-hair <p>in my hairstyle workflow i tried to turn each spline to stylized hairs but there was limitations such as lack of ability to deform a hair mesh along to all individual spline at once so i have made this MAXSCRIPT tool for helping myself turn a batch of splines to stylized hairs in one click. also there is multiple parameters for tweak hair segments ,thickness and rotation. i decided to publish this as a useful and time saving product&nbsp;</p> <p><img src="/files/u116389/main_cover.jpg" alt="" width="638" height="359" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/spline-to-stylized-hair" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/spline-to-stylized-hair#comments Scripts batch hair hairstyle line modeling spline Tue, 27 Jun 2023 13:11:52 +0000 mgh3d 24387 at http://www.scriptspot.com TurboTriSmooth http://www.scriptspot.com/3ds-max/scripts/turbotrismooth <p>TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from <a href="https://mariussilaghi.com/products/turbotrismooth" title="https://mariussilaghi.com/products/turbotrismooth">https://mariussilaghi.com/products/turbotrismooth</a></p> <p><a href="https://mariussilaghi.com/products/turbotrismooth"><img src="https://cdn.jsdelivr.net/gh/mariussilaghi/web@main/turbotrismooth-01.jpg" alt="" width="640" height="305" /></a></p> http://www.scriptspot.com/3ds-max/scripts/turbotrismooth#comments Scripts 3ds artifact cloth decimate max modeling modifier plugin scans smooth subdivision Triangle triangulated Tue, 08 Dec 2020 01:14:53 +0000 Marius Silaghi 23792 at http://www.scriptspot.com TurboReverse http://www.scriptspot.com/3ds-max/scripts/turboreverse <p>TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. Get it from <a href="https://mariussilaghi.com/products/turboreverse">https://mariussilaghi.com/products/turboreverse</a></p> <p><a href="https://mariussilaghi.com/products/turboreverse"><img src="https://mariussilaghi.com/images/turboreverse-01.png" alt="" /></a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/turboreverse" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/turboreverse#comments Scripts modeling subdivision turbosmooth Wed, 25 Apr 2012 05:15:30 +0000 Marius Silaghi 8059 at http://www.scriptspot.com AutoPivot http://www.scriptspot.com/3ds-max/scripts/autopivot </p> <p><img src="/files/u108994/autopivot_banner.jpg" width="100%" /><br /> AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.</p> </p> <p><strong>Description:</strong></p> <p>It includes two separate scripts that move the pivot to its center or to lowest point.<br /> Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.</p> </p> <p><strong>Main features:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/autopivot" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/autopivot#comments Scripts align pivot automatic mass modeling viewport Sat, 07 Nov 2020 17:27:30 +0000 Visuali Studio 23778 at http://www.scriptspot.com