Tagged 'vertex' http://www.scriptspot.com/3ds-max/scripts/tags/vertex en Vertex Aligner http://www.scriptspot.com/3ds-max/scripts/vertex-aligner <p>A 3dsMax Script for Aligning Vertices by 2 or 4 Points</p> <p>it Works with [Poly/Mesh/Shapes].</p> <p>Install: Drag and drop the downloaded mzp file to 3dsmax viewport or from Scripting Menu/Run Script. after that you can find it in _My Sceripts_ Category, you can add it to quad menu or toolbar or assign shortcut to it.</p> <p><strong>How It Works:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vertex-aligner" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vertex-aligner#comments Scripts align vertex vertices Wed, 13 Mar 2024 17:32:13 +0000 obaida 24531 at http://www.scriptspot.com UniRemover http://www.scriptspot.com/3ds-max/scripts/uniremover <h3>And all this works by single button</h3> <p><strong>v.10.3 </strong> Fixed bug fo select similar elements<br /> <strong>v.10.2 </strong> Added select similar elements by selected element (the number of polygons of an element is compared). Добавлено: выделение похожих элементов по выделенному элементу (сравнивается количество полигонов элемента)<br /> <img src="https://www.scriptspot.com/files/u43328/selsimilarelements.gif" /></p> http://www.scriptspot.com/3ds-max/scripts/uniremover#comments Scripts clean cleaner duplicate faces edges editable loop modeling Overlapping Poly remove shape single spline Universal vertex Wed, 06 Mar 2013 21:53:30 +0000 Nik 9898 at http://www.scriptspot.com Distance Shift http://www.scriptspot.com/3ds-max/scripts/distance-shift <p data-pm-slice="1 1 []"><img src="/files/u100730/photo_2023-11-19_21-03-41.jpg" alt="Distance Shift" width="230" height="365" /></p> <p>Скрипт для точного изменения расстояния выделенных точек или объекта по вектору двух выбранных точек</p> <p>Установки, перетащить в 3dsmax, после установки вытащить кнопку или назначить хоткей на Distance Shift в категории RUST Script</p> <p>&nbsp;</p> <p>основные функции:</p> <p>- замеряем длину между точками</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/distance-shift" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/distance-shift#comments Scripts Distance measure move rustcg shift vertex Sun, 19 Nov 2023 18:17:52 +0000 rusttm 24463 at http://www.scriptspot.com Shape Vertex Aligner http://www.scriptspot.com/3ds-max/scripts/shape-vertex-aligner <p data-pm-slice="1 3 []"><img src="/files/u16144/shape_vertex_aligner_0.png" alt="" width="638" height="362" /></p> <p data-pm-slice="1 3 []">3dsMax Script for aligning shape vertices by 2 or 4 points</p> <ul> <li> <p>By 2 Points each vertex will be aligned depending on its segment direction.</p> </li> <li> <p>By 4 Points - the first 2 Points will determine the direction.</p> </li> </ul> <ul> <li> <p>with Alt Execute the vertex will be aligned perpendicularly.</p> </li> </ul> http://www.scriptspot.com/3ds-max/scripts/shape-vertex-aligner#comments Scripts align points script shape vertex Fri, 01 Dec 2023 16:49:12 +0000 obaida 24470 at http://www.scriptspot.com Subobjects Converter http://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p><img src="http://www.scriptspot.com/files/u43328/soc1.gif" /><br /> v3.06<br /> When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.<br /> To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. <strong>To RUN this function press ESC+5</strong>. After that all seams of surfaces can be soldered normally.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at http://www.scriptspot.com UniConnector http://www.scriptspot.com/3ds-max/scripts/uniconnector <p><img src="http://www.scriptspot.com/files/u43328/connect_and_weld_by_shift.gif" /><br /> <img src="http://www.scriptspot.com/files/u43328/connectngons_0.gif" /><br /> <img src="http://www.scriptspot.com/files/u43328/uniconnectorflow.gif" /><br /> <img src="http://www.scriptspot.com/files/u43328/uniconnector1.gif" /><br /> <img src="http://www.scriptspot.com/files/u43328/gabarit_assigner.gif" /></p> <p>All this works by single hotkey.</p> http://www.scriptspot.com/3ds-max/scripts/uniconnector#comments Scripts bridge connect cut edge edit poly Editable Poly face knot shape spline subobjects vertex Tue, 03 Mar 2015 22:02:03 +0000 Nik 12167 at http://www.scriptspot.com Refine By Distance http://www.scriptspot.com/3ds-max/scripts/refine-by-distance <p><img src="/files/u16144/refine_by_distance.jpg" alt="" width="638" height="440" />&nbsp;</p> <p>3DS Max Script to Add 2 Vertices on each Selected Vertex by Specific Distance or to All Vertices if no Vertex Selected . Left of the Vertex will be Towered the Previous Vertex . Work on Multi Selected Shapes .</p> http://www.scriptspot.com/3ds-max/scripts/refine-by-distance#comments Scripts Distance Knots line refine spline vertex vertices Sat, 02 Oct 2021 18:06:06 +0000 obaida 23975 at http://www.scriptspot.com Box From Vertices http://www.scriptspot.com/3ds-max/scripts/box-from-vertices <p>Simple Script to Create Box from Selected Vertices (You can use it as snap reference)<br /> The Box Rotation Depends on the Current Coordinate System :<br /> - local , Parent , Node.Transform .<br /> - other than that it'll use the view system .<br /> - it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .<br /> The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .</p> http://www.scriptspot.com/3ds-max/scripts/box-from-vertices#comments Scripts Box Coordinate edit local mesh Poly shape vertex vertices Sun, 18 Jul 2021 22:38:51 +0000 obaida 23931 at http://www.scriptspot.com LiveMeasure http://www.scriptspot.com/3ds-max/scripts/livemeasure <p>Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and&nbsp; Editable_mesh objects and Edit_Poly modifier.<br />--&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; In Polygon/Element sub-object level will show the selected faces area in generic units only.<br />--&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; In Edge/Border sub-object level will show the length of selected edges in user defined units.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/livemeasure" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/livemeasure#comments Scripts area border dimension edge element face Length measure polygon vertex Thu, 22 Sep 2011 21:38:19 +0000 miauu 7425 at http://www.scriptspot.com SubSpline http://www.scriptspot.com/3ds-max/scripts/subspline <p><img src="http://www.splinedynamics.com/wp-content/uploads/2019/02/SubSpline_banner_732x216.jpg" alt="SubSpline 3dsmax script - banner" /></p> <h3><em>Total Control of Spline Subobjects</em></h3> <p>&nbsp;</p> <h2>Description</h2> <p><strong><em>SubSpline</em></strong> is an <em>Advanced Subobject Selector</em> &amp; <em>Material IDs Editor</em> for spline shapes in Autodesk 3dsMax.</p> <p>Easily expose on screen the <strong>vertex numbers</strong> and <strong>material IDs</strong> for all your selected shapes, with a simple toggle button.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subspline" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subspline#comments Scripts 3dmax 3dsmax curve dot selection IDS material ID plugin random script segment selection shape spline subobject subspline vertex Tue, 19 Feb 2019 13:31:38 +0000 rode3d 17485 at http://www.scriptspot.com