Tagged 'I/O' http://www.scriptspot.com/3ds-max/scripts/tags/i/o en Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="https://www.hammeredtothemax.com"><img src="https://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><P>The toolset now also includes exporters for getting models into <a href="https://dev.wallworm.com/topic/71/source_2_engine.html">Source 2</a>.</p> <p><H2>Key Features for Source 2</h2> <p><UL></ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Tertium Organum CollectoREX http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex <p><img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/icons/tocollectorex_24i.bmp" /> TOCollectoREX is utility replacing and supplementing standard Resource Collector. </p> <p>**IMPORTANT**<br /> After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.</p> <p>It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.<br /> Utility supports XRefs of all types and processes all scenes linked to current.<br /> Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.<br /> Interface:<br /> <img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/3.gif" /> <img border="0" src="//raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/4.gif" /> <img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/5.gif" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex#comments Scripts 3dsmax collection collector files I/O images resources tool utility VRay VrayProxy workflow Fri, 18 Jul 2008 08:45:16 +0000 Tertium Organum 4560 at http://www.scriptspot.com incrementalSave http://www.scriptspot.com/3ds-max/scripts/incrementalsave <p>This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef&#39;ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut. <br /> <em>New</em>: Old file versions will now be saved to a subdirectory<br /> <em>v0.61 update:</em> Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages</p> http://www.scriptspot.com/3ds-max/scripts/incrementalsave#comments Scripts backup file I/O save versions Sat, 21 Oct 2006 03:45:42 +0000 Martin Breidt 2233 at http://www.scriptspot.com Multi Map Loader http://www.scriptspot.com/3ds-max/scripts/multi-map-loader <p>Loads multiple files from a folder into your choice of available materials &amp; maps.&nbsp;Then puts the new created materials to the material library.</p><p>&nbsp;&nbsp;&nbsp; <img src="/files/u120/mml_ui2.jpg" alt="" width="638" height="228" /></p><p><strong>Version 2.1 updates:</strong></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/multi-map-loader" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/multi-map-loader#comments Scripts batch Hani Tiby I/O import load maps mass Material Tools Thu, 04 Nov 2010 02:24:46 +0000 Hani Tiby 6499 at http://www.scriptspot.com WkXmlLibrary http://www.scriptspot.com/3ds-max/scripts/wkxmllibrary <p>&nbsp;</p> <p>The purpose of this script is to give an easy and full access to XML files: creation, reading and modifications<br />It is intented to be used with the same flexibility as a library: instanciate the structure where you need it<br />in your code and use the member functions to manipulate the XML files.</p> <p><img src="/files/u164/wkxmllibrary_thumb_0.jpg" alt="WkXmlLibrary - A WerwacK script at www.werwackfx.com" height="104" width="175" /></p> <p>This script strongly relies on the DotNet interface.</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wkxmllibrary" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wkxmllibrary#comments Scripts export I/O import Library script xml Thu, 16 Sep 2010 12:01:33 +0000 werwack 6374 at http://www.scriptspot.com WriteCSM http://www.scriptspot.com/3ds-max/scripts/writecsm <p>Export utility for exporting .CSM (Character Studio Marker) motion capture data from any object selection.</p> http://www.scriptspot.com/3ds-max/scripts/writecsm#comments Scripts I/O Sat, 21 Oct 2006 03:45:42 +0000 Martin Breidt 2235 at http://www.scriptspot.com ReadCSM http://www.scriptspot.com/3ds-max/scripts/readcsm <p>&quot;Import utility for importing generic .CSM (Character Studio Marker) motion capture data as animated point helpers. <em>New: fff</em>&quot;</p> http://www.scriptspot.com/3ds-max/scripts/readcsm#comments Scripts I/O Sat, 21 Oct 2006 03:45:42 +0000 Martin Breidt 2182 at http://www.scriptspot.com PLY Export http://www.scriptspot.com/3ds-max/scripts/ply-export <p>Export utility for exporting editable meshes to .PLY ASCII or Binary format with support for vertex colors.</p> http://www.scriptspot.com/3ds-max/scripts/ply-export#comments Scripts I/O Sat, 21 Oct 2006 03:45:42 +0000 Martin Breidt 2181 at http://www.scriptspot.com Blender Fluid Importer http://www.scriptspot.com/3ds-max/scripts/blender-fluid-importer <p> A Blender Fluids Importer. Imcluded is the file to export the fluids as an OBJ sequence (not written by me). And the other is the import script. It hasnt been tested on large scenes so use at your own risk. </p> <p align="center"> <a href="http://www.partiallyfrozen.com/movies/BlenderFluids.mov">View the sample movie here</a> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/blender-fluid-importer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/blender-fluid-importer#comments Scripts blender fluid I/O import simulation Sat, 21 Oct 2006 03:45:42 +0000 Mark Theriault 3175 at http://www.scriptspot.com ArchiCAD import wizard http://www.scriptspot.com/3ds-max/scripts/archicad-import-wizard <p>ArchiCAD import wizard takes care of your exported ArchiCADâ„¢ geometry. it allows filtering out unwanted objects and cleans up the geometry by welding overlapping vertices - without affecting the shape - or degrading detail quality. it also creates a named selection set for every import step - allowing better scene management.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/archicad-import-wizard" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/archicad-import-wizard#comments Scripts I/O Sat, 21 Oct 2006 03:45:42 +0000 Marc Lorenz 2090 at http://www.scriptspot.com