Tagged 'baking'
http://www.scriptspot.com/3ds-max/scripts/tags/baking
enWorldViz R4 Lightmap to R5
http://www.scriptspot.com/3ds-max/scripts/worldviz-r4-lightmap-to-r5
<p>This script is for users of WorldViz software to aid in the conversion of scenes using R4 materials to R5 materials. Specifically, this swaps baked maps from their old slot in Standard materials (self-illumination) to their new slot (ambient).</p>
http://www.scriptspot.com/3ds-max/scripts/worldviz-r4-lightmap-to-r5#commentsScriptsbakingMaterialopenscenegraphsmallpolyvrworldvizThu, 20 Apr 2017 20:08:53 +0000Smallpoly14098 at http://www.scriptspot.comSanitize Object Names
http://www.scriptspot.com/3ds-max/scripts/sanitize-object-names
<p>Removes special characters from object names which can cause issues with network rendering. These often appear when bringing in a model from Revit.</p>
<p>- Inch and feet characters (" and ') are replaced with in and ft.<br />
- Both 's and s' are replaced with s.<br />
- Most other common special characters are currently replaced with underscores.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/sanitize-object-names" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/sanitize-object-names#commentsScriptsarchitecturebakingrender to texturerevitsmallpolyspecial characterMon, 10 Nov 2014 06:14:46 +0000Smallpoly11915 at http://www.scriptspot.comSteamRoller
http://www.scriptspot.com/3ds-max/scripts/steamroller
<p>Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/steamroller" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/steamroller#commentsScriptsarch vizarch-vizarchitecturearchvizbakingflattensmallpolyUnwrapUVsUVWvirtual realityvrFri, 27 Jun 2014 19:39:35 +0000Smallpoly11273 at http://www.scriptspot.comBadShell: Nested Shell and Multimaterial Detection
http://www.scriptspot.com/3ds-max/scripts/badshell-nested-shell-and-multimaterial-detection
<p>Detects and selects objects with nested shell and multi materials so they can be addressed by the artist.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/badshell-nested-shell-and-multimaterial-detection" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/badshell-nested-shell-and-multimaterial-detection#commentsScriptsattachbakingbugmaterialsmultimaterialnestingsmallpolyMon, 12 Jun 2017 00:09:30 +0000Smallpoly14160 at http://www.scriptspot.comBakeAnimation2Keys
http://www.scriptspot.com/3ds-max/scripts/bakeanimation2keys
<p>It works only on animation made by transformation like move, rotation and scale.</p>
<p>This script copy original object, rid of any animation and controllers from copy then apply transformation from original object to copy frame by frame with animation record turned on.</p>
<p>feel free to contact me <a href="mailto:[email protected]">[email protected]</a></p>
http://www.scriptspot.com/3ds-max/scripts/bakeanimation2keys#commentsScriptsAnimationapplybakebakingkeyKeystransformationFri, 24 Feb 2017 10:41:04 +0000korabkoff14012 at http://www.scriptspot.comToTex Render To Texture
http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture
<p><strong>TOTEX v3</strong></p>
<p><strong>Moved to github</strong></p>
<p>The project Totex has been moved to gihub so community development is easier</p>
<p><a href="https://github.com/svenfraeys/totex" title="https://github.com/svenfraeys/totex">https://github.com/svenfraeys/totex</a></p>
<p><strong>New Version 3.0</strong></p>
<p>"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder</p>
<p>New features (3.0):</p>
<p> </p>
<p>- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.<br />
- Improved User Interface : More compact and focussed on usability<br />
- Auto-Update functionality : Get directly the new features<br />
- New maps in development : xNormal, instant preview and photoshop connection.</p>
<p> </p>
<p>New features (2.4):</p>
<p>- new improved UI: much more clear design with thumbs<br />- Element map now works!</p>
<p>New features (2.3):</p>
<p>- Improved UI: a lot more compact design, better overview and more dynamic system<br />- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off</p>
<p>New features (2.2):</p>
<p>- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state<br />- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.</p>
<p>New features (2.1):</p>
<p>- Preview : with realtime directX shader (Xoliul shader - <a href="http://www.laurenscorijn.com/">http://www.laurenscorijn.com/</a>)<br />- Light Trace Ambient Occlusion<br />- Gradient Map<br />- Mask Map<br />- For Each Material ID<br />- Selection Bake : Bake only the selected faces</p>
<p><img src="http://www.sven.fraeys.be/portfolio/wp-content/uploads/2011/08/totex_3.png" alt="" width="186" height="572" /></p>
</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture#commentsScriptsbakingdiffusemapsmasknormalprojectionrender to textureRenderingTexture BakingToolsUVWworkflowFri, 21 May 2010 20:52:36 +0000Svennovich6087 at http://www.scriptspot.comRadius
http://www.scriptspot.com/3ds-max/scripts/radius
<p> </p>
<p><img src="/files/u19707/banderollevimeo.jpg" alt="" width="638" height="163" /></p>
<p><strong>buy it on : <a href="http://hocuspocus-studio.fr/tools/product/radius/">http://hocuspocus-studio.fr/tools/product/radius/</a></strong></p>
<p> </p>
<p>Radius is the version 2.0 of my previous tool radius Influence : vimeo.com/35854355</p>
<p>It's really a tool for motion graphics artists.</p>
<p>It comes with a lot of updates and new features :</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/radius" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/radius#commentsScriptsAnimationbakingcurve controllinkmotion graphicsradius influenceTue, 12 Nov 2013 10:31:28 +0000rauquenrol10616 at http://www.scriptspot.comRemapPSD
http://www.scriptspot.com/3ds-max/scripts/remappsd
<p>With <em>RemapPSD</em>you can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:</p>
<p> </p>
<ul>
<li>layers with masks</li>
<li>folders with masks</li>
<li>nested folders</li>
<li>adjustment layers with masks</li>
<li>layered tiffs</li>
</ul>
<p><img src="http://davidshelton.de/blog/wp-content/uploads/2011/12/remappsd_image_wide_large.jpg" alt="" width="701" height="202" /></p>
<p> </p>
http://www.scriptspot.com/3ds-max/scripts/remappsd#commentsScriptsbakinglayersmasksphotoshoppsdremapremappingrender to textureFri, 02 Dec 2011 17:15:57 +00003dhippie7652 at http://www.scriptspot.comStone Placement Tools
http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
<p>This script creates stone walls, quad stones pavements and irregular stone patterns for various uses. It's suitable for both realtime and production.<img src="/files/u17647/img.jpg" alt="" width="638" height="359" /></p>
http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools#commentsScriptsAO mapbakinggeneratornormal mapproceduralproductionreal timestoneTexture BakingFri, 06 Aug 2010 08:25:58 +0000alelink6268 at http://www.scriptspot.comRock Generator
http://www.scriptspot.com/3ds-max/scripts/rock-generator
<p>aa_rockGen 1.0 - maxscript procedural rock generator for production and real time environments.<img src="/files/u17647/img2.jpg" alt="" width="638" height="359" /></p>
http://www.scriptspot.com/3ds-max/scripts/rock-generator#commentsScriptsAO mapbakinggeneratornormal mapproceduralrockFri, 06 Aug 2010 08:36:31 +0000alelink6269 at http://www.scriptspot.com